diff --git a/js/game.js b/js/game.js index ced121f..0033868 100644 --- a/js/game.js +++ b/js/game.js @@ -1198,7 +1198,6 @@ export class Level extends LevelInterface { // Q, you'll throw the first, wait a second or so, then release the rest rapid-fire. absurd if (! forced_only) { let new_input = input & this.p1_released; - this.p1_released = 0xff; if (new_input & INPUT_BITS.cycle) { this.cycle_inventory(this.player); this.p1_released &= ~INPUT_BITS.cycle;