From 04e350b624dd830d138f17bb237bee2c3cb32721 Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Tue, 5 Jan 2021 21:03:53 -0700 Subject: [PATCH] Fix released key detection --- js/game.js | 1 - 1 file changed, 1 deletion(-) diff --git a/js/game.js b/js/game.js index ced121f..0033868 100644 --- a/js/game.js +++ b/js/game.js @@ -1198,7 +1198,6 @@ export class Level extends LevelInterface { // Q, you'll throw the first, wait a second or so, then release the rest rapid-fire. absurd if (! forced_only) { let new_input = input & this.p1_released; - this.p1_released = 0xff; if (new_input & INPUT_BITS.cycle) { this.cycle_inventory(this.player); this.p1_released &= ~INPUT_BITS.cycle;