Possibly fix update rate to be more consistent

This commit is contained in:
Eevee (Evelyn Woods) 2020-12-20 20:23:59 -07:00
parent 74eaab3fde
commit 077a809168

View File

@ -1173,6 +1173,14 @@ class Player extends PrimaryView {
dt = 10;
}
// Set the new timeout FIRST, so the time it takes to update the game doesn't count against
// the framerate
if (this.state === 'rewinding') {
// Rewind faster than normal time
dt *= 0.5;
}
this._advance_handle = window.setTimeout(this._advance_bound, dt);
if (this.state === 'playing') {
this.advance_by(num_advances);
}
@ -1189,12 +1197,6 @@ class Player extends PrimaryView {
// TODO detect if we hit the start of the level (rather than just running the undo
// buffer dry) and change to 'waiting' instead?
}
if (this.state === 'rewinding') {
// Rewind faster than normal time
dt *= 0.5;
}
this._advance_handle = window.setTimeout(this._advance_bound, dt);
}
undo() {