Possibly fix update rate to be more consistent
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parent
74eaab3fde
commit
077a809168
14
js/main.js
14
js/main.js
@ -1173,6 +1173,14 @@ class Player extends PrimaryView {
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dt = 10;
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dt = 10;
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}
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}
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// Set the new timeout FIRST, so the time it takes to update the game doesn't count against
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// the framerate
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if (this.state === 'rewinding') {
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// Rewind faster than normal time
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dt *= 0.5;
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}
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this._advance_handle = window.setTimeout(this._advance_bound, dt);
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if (this.state === 'playing') {
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if (this.state === 'playing') {
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this.advance_by(num_advances);
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this.advance_by(num_advances);
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}
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}
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@ -1189,12 +1197,6 @@ class Player extends PrimaryView {
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// TODO detect if we hit the start of the level (rather than just running the undo
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// TODO detect if we hit the start of the level (rather than just running the undo
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// buffer dry) and change to 'waiting' instead?
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// buffer dry) and change to 'waiting' instead?
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}
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}
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if (this.state === 'rewinding') {
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// Rewind faster than normal time
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dt *= 0.5;
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}
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this._advance_handle = window.setTimeout(this._advance_bound, dt);
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}
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}
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undo() {
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undo() {
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