diff --git a/js/game.js b/js/game.js index e961f5a..632090a 100644 --- a/js/game.js +++ b/js/game.js @@ -386,8 +386,7 @@ export class Level { continue; // XXX does the cooldown drop while in a trap? is this even right? - // TODO should still attempt to move (so chip turns), just will be stuck (but wait, do monsters turn? i don't think so) - if (actor.stuck) + if (actor.stuck && ! actor.type.is_player) continue; // Teeth can only move the first 4 of every 8 tics, though "first"