Map out most of the parts of the CC2 tile layout that I can actually draw
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js/tileset.js
257
js/tileset.js
@ -1,5 +1,23 @@
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export const CC2_TILESET_LAYOUT = {
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door_red: [0, 1],
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door_blue: [1, 1],
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door_yellow: [2, 1],
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door_green: [3, 1],
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key_red: [4, 1],
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key_blue: [5, 1],
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key_yellow: [6, 1],
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key_green: [7, 1],
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dirt_block: [8, 1],
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// xray
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ice: [10, 1],
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ice_se: [11, 1],
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ice_sw: [12, 1],
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ice_ne: [13, 1],
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ice_nw: [14, 1],
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cloner: [15, 1],
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floor: [0, 2],
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wall: [1, 2],
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floor_letter: [2, 2],
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'floor_letter#ascii': {
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x0: 0,
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@ -13,51 +31,160 @@ export const CC2_TILESET_LAYOUT = {
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south: [15, 31],
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west: [15.5, 31],
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},
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wall: [1, 2],
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fire: [
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[12, 29],
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[13, 29],
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[14, 29],
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[15, 29],
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],
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water: [
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[12, 24],
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[13, 24],
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[14, 24],
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[15, 24],
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],
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ice: [10, 1],
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ice_sw: [12, 1],
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ice_nw: [14, 1],
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ice_ne: [13, 1],
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ice_se: [11, 1],
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force_floor_n: [[0, 19], [0, 20]],
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force_floor_e: [[2, 19], [3, 19]],
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force_floor_s: [[1, 19], [1, 20]],
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force_floor_w: [[2, 20], [3, 20]],
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thief_keys: [15, 21],
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thief_tools: [3, 2],
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// TODO these guys don't have floor underneath.
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swivel_sw: [9, 11],
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swivel_nw: [10, 11],
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swivel_ne: [11, 11],
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swivel_se: [12, 11],
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swivel_floor: [13, 11],
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forbidden: [14, 5],
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turtle: [13, 12], // TODO also 14 + 15 for sinking
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popwall: [8, 10],
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bomb: [5, 4],
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socket: [4, 2],
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hint: [5, 2],
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exit: [
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[6, 2],
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[7, 2],
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[8, 2],
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[9, 2],
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],
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// ice block, xray
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score_10: [14, 2],
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score_100: [13, 2],
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score_1000: [12, 2],
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score_2x: [15, 2],
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// LCD digit font
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green_chip: [10, 3],
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chip_extra: [10, 3],
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chip: [11, 3],
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// bribe
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// mercury boot
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// canopy, xray
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// tnt
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bomb: [5, 4],
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green_bomb: [6, 4],
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// ??? tiny fireworks
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// custom floors
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// custom walls
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// explosion
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// splash
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// flame jet
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// green walls...?
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forbidden: [14, 5],
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// directional block frame, i think?
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flippers: [0, 6],
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fire_boots: [1, 6],
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cleats: [2, 6],
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suction_boots: [3, 6],
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hiking_boots: [4, 6],
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// speed boots...? not boots though
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// weird translucent spiral
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// weird translucent red
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button_blue: [8, 6],
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button_green: [9, 6],
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button_red: [10, 6],
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button_brown: [11, 6],
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button_pink: [12, 6],
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button_black: [13, 6],
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button_orange: [14, 6],
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button_yellow: [15, 6],
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// TODO moving
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bug: {
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north: [[0, 7], [1, 7], [2, 7], [3, 7]],
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east: [[4, 7], [5, 7], [6, 7], [7, 7]],
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south: [[8, 7], [9, 7], [10, 7], [11, 7]],
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west: [[12, 7], [13, 7], [14, 7], [15, 7]],
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},
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tank_blue: {
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north: [[0, 8], [1, 8]],
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east: [[2, 8], [3, 8]],
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south: [[4, 8], [5, 8]],
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west: [[6, 8], [7, 8]],
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},
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glider: {
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north: [[8, 8], [9, 8]],
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east: [[10, 8], [11, 8]],
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south: [[12, 8], [13, 8]],
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west: [[14, 8], [15, 8]],
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},
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green_floor: [[0, 9], [1, 9], [2, 9], [3, 9]],
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purple_floor: [[4, 9], [5, 9], [6, 9], [7, 9]],
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// TODO [8, 9] is used as an overlay for green wall
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// TODO state (10 is closed)
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trap: [9, 9],
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button_gray: [11, 9],
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fireball: [[12, 9], [13, 9], [14, 9], [15, 9]],
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fake_wall: [0, 10],
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fake_floor: [0, 10],
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// TODO thin walls are built piecemeal, sigh
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// TODO directional block arrows
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teleport_blue: [[4, 10], [5, 10], [6, 10], [7, 10]],
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popwall: [8, 10],
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gravel: [9, 10],
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ball: [[10, 10], [11, 10], [12, 10], [13, 10], [14, 10]],
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steel: [15, 10],
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// TODO teeth, seem to be missing north???
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swivel_sw: [9, 11],
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swivel_nw: [10, 11],
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swivel_ne: [11, 11],
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swivel_se: [12, 11],
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swivel_floor: [13, 11],
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// TODO some kinda four-edges thing again
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// TODO stopwatch with a - sign??
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paramecium: {
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north: [[0, 12], [1, 12], [2, 12]],
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east: [[3, 12], [4, 12], [5, 12]],
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south: [[6, 12], [7, 12], [8, 12]],
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west: [[9, 12], [10, 12], [11, 12]],
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},
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foil: [12, 12],
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turtle: [13, 12], // TODO also 14 + 15 for sinking
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walker: [0, 13],
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// TODO walker animations span multiple tiles, rgh
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helmet: [0, 14],
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// 14: stopwatch
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// 15: stopwatch with +
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blob: [0, 15],
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// TODO blob animations also span multiple tiles
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// TODO [0, 16] some kinda red/blue outline
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mimic: [14, 16],
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// TODO [15, 16] some kinda yellow/black outline
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// timid teeth
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// bowling ball
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tank_yellow: {
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north: [[8, 17], [9, 17]],
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east: [[10, 17], [11, 17]],
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south: [[12, 17], [13, 17]],
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west: [[14, 17], [15, 17]],
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},
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// TODO saucer, has layers and moves and stuff
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eyeball: [11, 18],
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ghost: {
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north: [12, 18],
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east: [13, 18],
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south: [14, 18],
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west: [15, 18],
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},
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force_floor_n: [[0, 19], [0, 20]],
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force_floor_e: [[2, 19], [3, 19]],
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force_floor_s: [[1, 19], [1, 20]],
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force_floor_w: [[2, 20], [3, 20]],
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teleport_green: [[4, 19], [5, 19], [6, 19], [7, 19]],
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teleport_yellow: [[8, 19], [9, 19], [10, 19], [11, 19]],
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// TODO round, thing, not sure what
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teleport_red: [[4, 20], [5, 20], [6, 20], [7, 20]],
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slime: [[8, 20], [9, 20], [10, 20], [11, 20], [12, 20], [13, 20], [14, 20], [15, 20]],
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force_floor_all: [[0, 21], [1, 21], [2, 21], [3, 21], [4, 21], [5, 21], [6, 21], [7, 21]],
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// latches
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// switch
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thief_keys: [15, 21],
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// TODO moving + swimming + pushing animations
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player: {
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@ -66,46 +193,28 @@ export const CC2_TILESET_LAYOUT = {
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west: [8, 23],
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east: [8, 22],
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},
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// TODO these shouldn't loop
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water: [
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[12, 24],
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[13, 24],
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[14, 24],
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[15, 24],
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],
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// TODO melinda, same layout as chip
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fire: [
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[12, 29],
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[13, 29],
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[14, 29],
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[15, 29],
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],
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// TODO these shouldn't loop and also seem to be more general
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player_drowned: [[4, 5], [5, 5], [6, 5], [7, 5]],
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player_burned: [[0, 5], [1, 5], [2, 5], [3, 5]],
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dirt_block: [8, 1],
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door_red: [0, 1],
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door_blue: [1, 1],
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door_yellow: [2, 1],
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door_green: [3, 1],
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key_red: [4, 1],
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key_blue: [5, 1],
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key_yellow: [6, 1],
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key_green: [7, 1],
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chip: [11, 3],
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chip_extra: [10, 3],
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socket: [4, 2],
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// train tracks, which are layered...
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dirt: [4, 31],
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bug: {
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north: [[0, 7], [1, 7], [2, 7], [3, 7]],
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east: [[4, 7], [5, 7], [6, 7], [7, 7]],
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south: [[8, 7], [9, 7], [10, 7], [11, 7]],
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west: [[12, 7], [13, 7], [14, 7], [15, 7]],
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},
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ball: [[10, 10], [11, 10], [12, 10], [13, 10], [14, 10]],
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fireball: [[12, 9], [13, 9], [14, 9], [15, 9]],
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cleats: [2, 6],
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suction_boots: [3, 6],
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fire_boots: [1, 6],
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flippers: [0, 6],
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hint: [5, 2],
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score_10: [14, 2],
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score_100: [13, 2],
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score_1000: [12, 2],
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score_2x: [15, 2],
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// misc other stuff
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};
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// XXX need to specify that you can't use this for cc2 levels, somehow
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