Make blobs spread slime onto floor
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@ -195,7 +195,7 @@ export class Cell extends Array {
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}
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has(name) {
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return this.some(tile => tile.name === name);
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return this.some(tile => tile.type.name === name);
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}
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try_leaving(actor, direction) {
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@ -135,6 +135,12 @@ const TILE_TYPES = {
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// Floors and walls
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floor: {
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draw_layer: DRAW_LAYERS.terrain,
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on_arrive(me, level, other) {
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if (other.type.name === 'blob' && other.previous_cell && other.previous_cell.has('slime')) {
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// Blobs spread slime onto floor
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level.transmute_tile(me, 'slime');
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}
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},
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},
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floor_letter: {
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draw_layer: DRAW_LAYERS.terrain,
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