Allow ghosts to pass through chip sockets at any time
This commit is contained in:
parent
effa166c67
commit
1727df4e38
@ -2554,7 +2554,7 @@ const TILE_TYPES = {
|
|||||||
draw_layer: DRAW_LAYERS.terrain,
|
draw_layer: DRAW_LAYERS.terrain,
|
||||||
blocks_collision: COLLISION.block_cc1 | (COLLISION.monster_solid & ~COLLISION.rover),
|
blocks_collision: COLLISION.block_cc1 | (COLLISION.monster_solid & ~COLLISION.rover),
|
||||||
blocks(me, level, other) {
|
blocks(me, level, other) {
|
||||||
return (level.chips_remaining > 0);
|
return ! (other.type.name === 'ghost' || level.chips_remaining <= 0);
|
||||||
},
|
},
|
||||||
on_arrive(me, level, other) {
|
on_arrive(me, level, other) {
|
||||||
if (level.chips_remaining === 0) {
|
if (level.chips_remaining === 0) {
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user