Fix paths to rotation buttons

This commit is contained in:
Eevee (Evelyn Woods) 2020-12-30 17:50:34 -07:00
parent 15a37457de
commit 2109e4f4fa

View File

@ -2329,11 +2329,11 @@ export class Editor extends PrimaryView {
// TODO ones for the palette too?? // TODO ones for the palette too??
this.palette_rotation_index = 0; this.palette_rotation_index = 0;
this.palette_actor_direction = 'south'; this.palette_actor_direction = 'south';
let rotate_right_button = mk('button.--image', {type: 'button'}, mk('img', {src: '/icons/rotate-right.png'})); let rotate_right_button = mk('button.--image', {type: 'button'}, mk('img', {src: 'icons/rotate-right.png'}));
rotate_right_button.addEventListener('click', ev => { rotate_right_button.addEventListener('click', ev => {
this.rotate_tile_right(this.palette_selection); this.rotate_tile_right(this.palette_selection);
}); });
let rotate_left_button = mk('button.--image', {type: 'button'}, mk('img', {src: '/icons/rotate-left.png'})); let rotate_left_button = mk('button.--image', {type: 'button'}, mk('img', {src: 'icons/rotate-left.png'}));
rotate_left_button.addEventListener('click', ev => { rotate_left_button.addEventListener('click', ev => {
this.rotate_tile_left(this.palette_selection); this.rotate_tile_left(this.palette_selection);
}); });