Add LL-specific exit poses for Lexy and Cerise
This commit is contained in:
parent
5f804dde14
commit
235cc79e8b
@ -1531,6 +1531,7 @@ export class Level {
|
||||
win() {
|
||||
this.sfx.play_once('win');
|
||||
this.state = 'success';
|
||||
this._set_tile_prop(this.player, 'exited', true);
|
||||
throw new GameEnded;
|
||||
}
|
||||
|
||||
|
||||
@ -454,6 +454,7 @@ export const CC2_TILESET_LAYOUT = {
|
||||
south: [2, 23],
|
||||
west: [10, 23],
|
||||
},
|
||||
exited: 'normal',
|
||||
// These are frames from the splash/explosion animations
|
||||
drowned: [5, 5],
|
||||
slimed: [5, 5],
|
||||
@ -577,6 +578,7 @@ export const CC2_TILESET_LAYOUT = {
|
||||
south: [2, 28],
|
||||
west: [10, 28],
|
||||
},
|
||||
exited: 'normal',
|
||||
// These are frames from the splash/explosion animations
|
||||
drowned: [5, 5],
|
||||
slimed: [5, 5],
|
||||
@ -817,6 +819,7 @@ export const LL_TILESET_LAYOUT = Object.assign({}, CC2_TILESET_LAYOUT, {
|
||||
west: [3, 33],
|
||||
},
|
||||
forced: 'skating',
|
||||
exited: [14, 32],
|
||||
burned: {
|
||||
north: [4, 33],
|
||||
east: [5, 33],
|
||||
@ -825,8 +828,15 @@ export const LL_TILESET_LAYOUT = Object.assign({}, CC2_TILESET_LAYOUT, {
|
||||
},
|
||||
slimed: [1, 38],
|
||||
}),
|
||||
// TODO player2 equivalents
|
||||
player2: Object.assign({}, CC2_TILESET_LAYOUT.player2, {
|
||||
// TODO skating
|
||||
exited: [15, 32],
|
||||
burned: {
|
||||
north: [12, 33],
|
||||
east: [13, 33],
|
||||
south: [14, 33],
|
||||
west: [15, 33],
|
||||
},
|
||||
slimed: [1, 38],
|
||||
}),
|
||||
bogus_player_burned_fire: {
|
||||
|
||||
@ -63,6 +63,9 @@ function player_visual_state(me) {
|
||||
else if (me.fail_reason) {
|
||||
return 'failed';
|
||||
}
|
||||
else if (me.exited) {
|
||||
return 'exited';
|
||||
}
|
||||
else if (me.cell && (me.previous_cell || me.cell).some(t => t.type.name === 'water')) {
|
||||
// CC2 shows a swimming pose while still in water, or moving away from water
|
||||
return 'swimming';
|
||||
|
||||
Loading…
Reference in New Issue
Block a user