Fix rendering of tiles above the actor layer
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c6594712df
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@ -241,6 +241,8 @@ export class CanvasRenderer {
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}
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}
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packet.perception = this.perception;
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packet.offsetx = 0;
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packet.offsety = 0;
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for (let x = xf0; x <= x1; x++) {
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for (let y = yf0; y <= y1; y++) {
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let cell = this.level.cell(x, y);
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@ -249,6 +251,8 @@ export class CanvasRenderer {
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if (! tile)
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continue;
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packet.x = x - x0;
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packet.y = y - y0;
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this.tileset.draw(tile, packet);
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}
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}
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