diff --git a/js/defs.js b/js/defs.js index 1252c68..464d276 100644 --- a/js/defs.js +++ b/js/defs.js @@ -129,14 +129,16 @@ export const COMPAT_RULESET_ORDER = ['lexy', 'steam', 'steam-strict', 'lynx', 'm // FIXME some of the names of the flags themselves kinda suck export const COMPAT_FLAGS = [ // Level loading +// TODO? /strictly/ speaking, these should be turned on for lynx+ms/lynx respectively, but then i'd +// have to also alter the behavior of the corresponding terrain, which seems kind of silly { key: 'no_auto_convert_ccl_popwalls', label: "Recessed walls under actors in CCL levels are left alone", - rulesets: new Set(['steam-strict', 'lynx', 'ms']), + rulesets: new Set(['steam-strict']), }, { key: 'no_auto_convert_ccl_blue_walls', label: "Blue walls under blocks in CCL levels are left alone", - rulesets: new Set(['steam-strict', 'lynx']), + rulesets: new Set(['steam-strict']), }, // Core