Add swivels and stopwatches to the palette
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@ -929,9 +929,14 @@ const EDITOR_PALETTE = [{
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'wall_custom_green', 'wall_custom_pink', 'wall_custom_yellow', 'wall_custom_blue',
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'wall_custom_green', 'wall_custom_pink', 'wall_custom_yellow', 'wall_custom_blue',
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'door_blue', 'door_red', 'door_yellow', 'door_green',
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'door_blue', 'door_red', 'door_yellow', 'door_green',
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'swivel_nw',
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'railroad/straight',
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'railroad/curve',
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'railroad/switch',
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'water', 'turtle', 'fire',
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'water', 'turtle', 'fire',
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'ice', 'ice_nw', // 'ice_ne', 'ice_sw', 'ice_se',
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'ice', 'ice_nw',
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'force_floor_n', /* 'force_floor_s', 'force_floor_w', 'force_floor_e', */ 'force_floor_all',
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'force_floor_n', 'force_floor_all',
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],
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],
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}, {
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}, {
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title: "Items",
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title: "Items",
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@ -994,14 +999,12 @@ const EDITOR_PALETTE = [{
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'teleport_red',
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'teleport_red',
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'teleport_green',
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'teleport_green',
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'teleport_yellow',
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'teleport_yellow',
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'railroad/straight',
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'stopwatch_bonus',
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'railroad/curve',
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'stopwatch_penalty',
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'railroad/switch',
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'stopwatch_toggle',
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],
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],
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// TODO missing:
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// TODO missing:
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// - wires, wire tunnels probably a dedicated tool, placing tunnels like a tile makes no sense
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// - wires, wire tunnels probably a dedicated tool, placing tunnels like a tile makes no sense
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// - stopwatches normal tiles
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// - swivel special rotate logic, like ice corners
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// - canopy normal tile; layering problem
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// - canopy normal tile; layering problem
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// - thin walls special rotate logic, like force floors; layering problem
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// - thin walls special rotate logic, like force floors; layering problem
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// TODO should tiles that respond to wiring and/or gray buttons be highlighted, highlightable?
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// TODO should tiles that respond to wiring and/or gray buttons be highlighted, highlightable?
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