Add obituaries for CC2 monsters, and give existing causes a few more
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js/main.js
114
js/main.js
@ -46,25 +46,44 @@ const OBITUARIES = {
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drowned: [
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"you tried out water cooling",
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"you fell into the c",
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"water disaster",
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"you sank like a rock",
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"your stack overflowed",
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],
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burned: [
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"your core temp got too high",
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"your plans went up in smoke",
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"you got roasted",
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"you really blazed through that one",
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"you turned up the heat",
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],
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slimed: [
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"what an oozefest",
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"quite a sticky situation",
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"you got dunked in the gunk",
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"that'll leave a stain",
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"what a waste",
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],
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exploded: [
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"watch where you step",
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//"
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"looks like you're having a blast",
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"you tripped over something of mine",
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"you were blown to bits",
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"you will surely be mist",
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],
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squished: [
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"that block of ram was too much for you",
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"you became two-dimensional",
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"you're a little flat, not too sharp",
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"nice compression ratio",
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//"
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],
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time: [
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"you tried to overclock",
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"your time ran out",
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"you lost track of time",
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"your speedrun went badly",
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"you're feeling quite alarmed",
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//"
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],
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generic: [
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"you had a bad time",
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@ -74,47 +93,130 @@ const OBITUARIES = {
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ball: [
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"you're having a ball",
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"you'll bounce back from this",
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"should've gone the other way",
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//"
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//"
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],
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walker: [
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"you let it walk all over you",
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"step into, step over, step out",
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"don't just wander around at random",
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//"
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//"
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],
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fireball: [
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"you had a meltdown",
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"you haven't been flamed like that since usenet",
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//"
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//"
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//"
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],
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glider: [
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"your ship came in",
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"don't worry, everything's fin now",
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"should've given it a wider berth",
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"watch out for that skipper",
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//"
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],
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tank_blue: [
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"you didn't watch where they tread",
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"please and tank blue",
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"should've reversed course",
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"you strayed from the straight and narrow",
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//"
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],
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tank_yellow: [
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"you let things get out of control",
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"you need more direction in your life",
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"your chances of surviving that were remote",
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//"
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//"
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],
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bug: [
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"you got ants in your pants",
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"there's a bug in your code",
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"time for some debugging",
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//"
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//"
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//"
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],
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paramecium: [
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"you got the creepy crawlies",
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"you couldn't wriggle out of that one",
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"you better leg it next time",
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//"
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//"
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],
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teeth: [
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"you got a mega bite",
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"you got a little nybble",
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"you're quite a mouthful",
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"if it helps, apparently you're delicious",
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"you passed the taste test",
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//"
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],
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teeth_timid: [
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"you got a killer byte",
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//"
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"you got a tongue-lashing",
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//"
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//"
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],
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blob: [
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"gooed job there",
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"blame the rng for that one",
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"gooed job on that one",
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"the rng manipulated you",
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"goo another way next time",
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//"
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//"
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],
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doppelganger1: [
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"you were outfoxed",
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"sometimes a copy beats the original",
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"better reflect on what went wrong",
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"you've been duped",
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//"
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],
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doppelganger2: [
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"your plans just didn't gel",
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"bet that makes you hopping mad",
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//"
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//"
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//"
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],
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rover: [
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"should've given it more roomba",
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"exterminate. exterminate.",
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"your space was invaded",
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"red rover, red rover, this playthrough is over",
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"defeated by a confused frisbee",
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],
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ghost: [
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"you were scared to death",
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"that wasn't very friendly",
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"now you're both ghosts",
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//"
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//"
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],
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floor_mimic: [
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"you never saw that coming",
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"you were absolutely floored",
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"this seems fu-tile",
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"watch your step",
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//"
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],
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// Misc
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dynamite_lit: [
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"you've got a short fuse",
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"you failed to put the pin back in",
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//"
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//"
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//"
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],
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rolling_ball: [
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"you were bowled over",
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"you found some head cannon",
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"strike one!",
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"down for the ten-count",
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"watch out, pinhead",
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],
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};
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// Helper class used to let the game play sounds without knowing too much about the Player
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