Add obituaries for CC2 monsters, and give existing causes a few more

This commit is contained in:
Eevee (Evelyn Woods) 2021-01-11 01:33:52 -07:00
parent dfed3f2db9
commit 2f9b0c1154

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@ -46,25 +46,44 @@ const OBITUARIES = {
drowned: [ drowned: [
"you tried out water cooling", "you tried out water cooling",
"you fell into the c", "you fell into the c",
"water disaster",
"you sank like a rock",
"your stack overflowed",
], ],
burned: [ burned: [
"your core temp got too high", "your core temp got too high",
"your plans went up in smoke", "your plans went up in smoke",
"you got roasted",
"you really blazed through that one",
"you turned up the heat",
],
slimed: [
"what an oozefest",
"quite a sticky situation",
"you got dunked in the gunk",
"that'll leave a stain",
"what a waste",
], ],
exploded: [ exploded: [
"watch where you step", //"
"looks like you're having a blast", "looks like you're having a blast",
"you tripped over something of mine", "you tripped over something of mine",
"you were blown to bits", "you were blown to bits",
"you will surely be mist",
], ],
squished: [ squished: [
"that block of ram was too much for you", "that block of ram was too much for you",
"you became two-dimensional", "you became two-dimensional",
"you're a little flat, not too sharp",
"nice compression ratio",
//"
], ],
time: [ time: [
"you tried to overclock", "you tried to overclock",
"your time ran out", "you lost track of time",
"your speedrun went badly", "your speedrun went badly",
"you're feeling quite alarmed",
//"
], ],
generic: [ generic: [
"you had a bad time", "you had a bad time",
@ -74,47 +93,130 @@ const OBITUARIES = {
ball: [ ball: [
"you're having a ball", "you're having a ball",
"you'll bounce back from this", "you'll bounce back from this",
"should've gone the other way",
//"
//"
], ],
walker: [ walker: [
"you let it walk all over you", "you let it walk all over you",
"step into, step over, step out", "step into, step over, step out",
"don't just wander around at random",
//"
//"
], ],
fireball: [ fireball: [
"you had a meltdown", "you had a meltdown",
"you haven't been flamed like that since usenet", "you haven't been flamed like that since usenet",
//"
//"
//"
], ],
glider: [ glider: [
"your ship came in", "your ship came in",
"don't worry, everything's fin now", "don't worry, everything's fin now",
"should've given it a wider berth",
"watch out for that skipper",
//"
], ],
tank_blue: [ tank_blue: [
"you didn't watch where they tread", "you didn't watch where they tread",
"please and tank blue", "please and tank blue",
"should've reversed course",
"you strayed from the straight and narrow",
//"
], ],
tank_yellow: [ tank_yellow: [
"you let things get out of control", "you let things get out of control",
"you need more direction in your life", "you need more direction in your life",
"your chances of surviving that were remote", "your chances of surviving that were remote",
//"
//"
], ],
bug: [ bug: [
"you got ants in your pants", "you got ants in your pants",
"there's a bug in your code",
"time for some debugging", "time for some debugging",
//"
//"
//"
], ],
paramecium: [ paramecium: [
"you got the creepy crawlies", "you got the creepy crawlies",
"you couldn't wriggle out of that one", "you couldn't wriggle out of that one",
"you better leg it next time",
//"
//"
], ],
teeth: [ teeth: [
"you got a mega bite", "you got a mega bite",
"you got a little nybble", "you got a little nybble",
"you're quite a mouthful", "you're quite a mouthful",
"if it helps, apparently you're delicious", "you passed the taste test",
//"
],
teeth_timid: [
"you got a killer byte",
//"
"you got a tongue-lashing",
//"
//"
], ],
blob: [ blob: [
"gooed job there", "gooed job on that one",
"blame the rng for that one", "the rng manipulated you",
"goo another way next time", "goo another way next time",
//"
//"
],
doppelganger1: [
"you were outfoxed",
"sometimes a copy beats the original",
"better reflect on what went wrong",
"you've been duped",
//"
],
doppelganger2: [
"your plans just didn't gel",
"bet that makes you hopping mad",
//"
//"
//"
],
rover: [
"should've given it more roomba",
"exterminate. exterminate.",
"your space was invaded",
"red rover, red rover, this playthrough is over",
"defeated by a confused frisbee",
],
ghost: [
"you were scared to death",
"that wasn't very friendly",
"now you're both ghosts",
//"
//"
],
floor_mimic: [
"you never saw that coming",
"you were absolutely floored",
"this seems fu-tile",
"watch your step",
//"
],
// Misc
dynamite_lit: [
"you've got a short fuse",
"you failed to put the pin back in",
//"
//"
//"
],
rolling_ball: [
"you were bowled over",
"you found some head cannon",
"strike one!",
"down for the ten-count",
"watch out, pinhead",
], ],
}; };
// Helper class used to let the game play sounds without knowing too much about the Player // Helper class used to let the game play sounds without knowing too much about the Player