Add obituaries for CC2 monsters, and give existing causes a few more

This commit is contained in:
Eevee (Evelyn Woods) 2021-01-11 01:33:52 -07:00
parent dfed3f2db9
commit 2f9b0c1154

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@ -46,25 +46,44 @@ const OBITUARIES = {
drowned: [
"you tried out water cooling",
"you fell into the c",
"water disaster",
"you sank like a rock",
"your stack overflowed",
],
burned: [
"your core temp got too high",
"your plans went up in smoke",
"you got roasted",
"you really blazed through that one",
"you turned up the heat",
],
slimed: [
"what an oozefest",
"quite a sticky situation",
"you got dunked in the gunk",
"that'll leave a stain",
"what a waste",
],
exploded: [
"watch where you step",
//"
"looks like you're having a blast",
"you tripped over something of mine",
"you were blown to bits",
"you will surely be mist",
],
squished: [
"that block of ram was too much for you",
"you became two-dimensional",
"you're a little flat, not too sharp",
"nice compression ratio",
//"
],
time: [
"you tried to overclock",
"your time ran out",
"you lost track of time",
"your speedrun went badly",
"you're feeling quite alarmed",
//"
],
generic: [
"you had a bad time",
@ -74,47 +93,130 @@ const OBITUARIES = {
ball: [
"you're having a ball",
"you'll bounce back from this",
"should've gone the other way",
//"
//"
],
walker: [
"you let it walk all over you",
"step into, step over, step out",
"don't just wander around at random",
//"
//"
],
fireball: [
"you had a meltdown",
"you haven't been flamed like that since usenet",
//"
//"
//"
],
glider: [
"your ship came in",
"don't worry, everything's fin now",
"should've given it a wider berth",
"watch out for that skipper",
//"
],
tank_blue: [
"you didn't watch where they tread",
"please and tank blue",
"should've reversed course",
"you strayed from the straight and narrow",
//"
],
tank_yellow: [
"you let things get out of control",
"you need more direction in your life",
"your chances of surviving that were remote",
//"
//"
],
bug: [
"you got ants in your pants",
"there's a bug in your code",
"time for some debugging",
//"
//"
//"
],
paramecium: [
"you got the creepy crawlies",
"you couldn't wriggle out of that one",
"you better leg it next time",
//"
//"
],
teeth: [
"you got a mega bite",
"you got a little nybble",
"you're quite a mouthful",
"if it helps, apparently you're delicious",
"you passed the taste test",
//"
],
teeth_timid: [
"you got a killer byte",
//"
"you got a tongue-lashing",
//"
//"
],
blob: [
"gooed job there",
"blame the rng for that one",
"gooed job on that one",
"the rng manipulated you",
"goo another way next time",
//"
//"
],
doppelganger1: [
"you were outfoxed",
"sometimes a copy beats the original",
"better reflect on what went wrong",
"you've been duped",
//"
],
doppelganger2: [
"your plans just didn't gel",
"bet that makes you hopping mad",
//"
//"
//"
],
rover: [
"should've given it more roomba",
"exterminate. exterminate.",
"your space was invaded",
"red rover, red rover, this playthrough is over",
"defeated by a confused frisbee",
],
ghost: [
"you were scared to death",
"that wasn't very friendly",
"now you're both ghosts",
//"
//"
],
floor_mimic: [
"you never saw that coming",
"you were absolutely floored",
"this seems fu-tile",
"watch your step",
//"
],
// Misc
dynamite_lit: [
"you've got a short fuse",
"you failed to put the pin back in",
//"
//"
//"
],
rolling_ball: [
"you were bowled over",
"you found some head cannon",
"strike one!",
"down for the ten-count",
"watch out, pinhead",
],
};
// Helper class used to let the game play sounds without knowing too much about the Player