fix a graphical undoing bug in Turn-Based Mode

turns out we were smuggling pending_undo to previous moves. aha!
This commit is contained in:
Timothy Stiles 2020-09-26 22:18:19 +10:00
parent 5c6cd01b39
commit 30a145599c

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@ -982,7 +982,9 @@ export class Level {
} }
undo() { undo() {
//ok, actually we're not doing an in-progress move after all.
this.waiting_for_input = false; this.waiting_for_input = false;
this.pending_undo = [];
this.aid = Math.max(1, this.aid); this.aid = Math.max(1, this.aid);
let entry = this.undo_stack.pop(); let entry = this.undo_stack.pop();