fix a graphical undoing bug in Turn-Based Mode
turns out we were smuggling pending_undo to previous moves. aha!
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@ -982,7 +982,9 @@ export class Level {
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}
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undo() {
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//ok, actually we're not doing an in-progress move after all.
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this.waiting_for_input = false;
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this.pending_undo = [];
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this.aid = Math.max(1, this.aid);
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let entry = this.undo_stack.pop();
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