Allow only players, ice blocks, directional blocks, and rovers to reveal walls
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6d26362cb0
commit
325960b609
@ -790,6 +790,7 @@ const EDITOR_PALETTE = [{
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tiles: [
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tiles: [
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'bomb',
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'bomb',
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'dirt_block',
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'dirt_block',
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'ice_block',
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'button_blue',
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'button_blue',
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'button_red', 'cloner',
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'button_red', 'cloner',
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'button_brown', 'trap',
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'button_brown', 'trap',
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@ -65,7 +65,9 @@ const TILE_TYPES = {
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draw_layer: LAYER_TERRAIN,
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draw_layer: LAYER_TERRAIN,
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blocks_all: true,
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blocks_all: true,
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on_bump(me, level, other) {
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on_bump(me, level, other) {
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level.transmute_tile(me, 'wall');
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if (other.type.can_reveal_walls) {
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level.transmute_tile(me, 'wall');
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}
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},
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},
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},
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},
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popwall: {
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popwall: {
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@ -101,14 +103,18 @@ const TILE_TYPES = {
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draw_layer: LAYER_TERRAIN,
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draw_layer: LAYER_TERRAIN,
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blocks_all: true,
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blocks_all: true,
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on_bump(me, level, other) {
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on_bump(me, level, other) {
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level.transmute_tile(me, 'wall');
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if (other.type.can_reveal_walls) {
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level.transmute_tile(me, 'wall');
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}
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},
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},
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},
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},
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fake_floor: {
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fake_floor: {
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draw_layer: LAYER_TERRAIN,
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draw_layer: LAYER_TERRAIN,
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blocks_all: true,
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blocks_all: true,
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on_bump(me, level, other) {
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on_bump(me, level, other) {
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level.transmute_tile(me, 'floor');
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if (other.type.can_reveal_walls) {
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level.transmute_tile(me, 'floor');
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}
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},
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},
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},
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},
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popdown_wall: {
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popdown_wall: {
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@ -506,6 +512,7 @@ const TILE_TYPES = {
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blocks_all: true,
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blocks_all: true,
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is_actor: true,
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is_actor: true,
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is_block: true,
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is_block: true,
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can_reveal_walls: true,
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movement_speed: 4,
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movement_speed: 4,
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pushes: {
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pushes: {
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ice_block: true,
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ice_block: true,
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@ -521,6 +528,7 @@ const TILE_TYPES = {
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blocks_all: true,
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blocks_all: true,
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is_actor: true,
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is_actor: true,
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is_block: true,
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is_block: true,
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can_reveal_walls: true,
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load(me, template) {
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load(me, template) {
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me.arrows = template.directional_block_arrows;
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me.arrows = template.directional_block_arrows;
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},
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},
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@ -956,11 +964,13 @@ const TILE_TYPES = {
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},
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},
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rover: {
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rover: {
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// TODO this guy is a nightmare
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// TODO this guy is a nightmare
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// TODO pushes blocks apparently??
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draw_layer: LAYER_ACTOR,
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draw_layer: LAYER_ACTOR,
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is_actor: true,
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is_actor: true,
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is_monster: true,
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is_monster: true,
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blocks_monsters: true,
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blocks_monsters: true,
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blocks_blocks: true,
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blocks_blocks: true,
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can_reveal_walls: true,
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movement_mode: 'random',
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movement_mode: 'random',
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movement_speed: 4,
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movement_speed: 4,
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},
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},
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@ -1095,6 +1105,7 @@ const TILE_TYPES = {
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is_actor: true,
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is_actor: true,
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is_player: true,
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is_player: true,
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has_inventory: true,
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has_inventory: true,
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can_reveal_walls: true,
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movement_speed: 4,
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movement_speed: 4,
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pushes: {
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pushes: {
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dirt_block: true,
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dirt_block: true,
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@ -1111,6 +1122,7 @@ const TILE_TYPES = {
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is_actor: true,
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is_actor: true,
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is_player: true,
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is_player: true,
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has_inventory: true,
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has_inventory: true,
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can_reveal_walls: true,
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movement_speed: 4,
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movement_speed: 4,
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ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
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ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
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pushes: {
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pushes: {
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