Partly implement gray buttons; expose them and green stuff in the editor
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76051870b7
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325a06395d
@ -515,6 +515,12 @@ const EDITOR_PALETTE = [{
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'bomb',
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'dirt_block',
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'ice_block',
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'button_gray',
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'button_green',
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'green_floor',
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'green_wall',
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'green_chip',
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'green_bomb',
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'button_blue',
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'button_red', 'cloner',
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'button_brown', 'trap',
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@ -851,6 +851,34 @@ const TILE_TYPES = {
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// TODO not implemented
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draw_layer: LAYER_TERRAIN,
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},
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button_gray: {
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// TODO only partially implemented
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draw_layer: LAYER_TERRAIN,
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on_arrive(me, level, other) {
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level.sfx.play_once('button-press', me.cell);
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for (let x = Math.max(0, me.cell.x - 2); x <= Math.min(level.width - 1, me.cell.x + 2); x++) {
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for (let y = Math.max(0, me.cell.y - 2); y <= Math.min(level.height - 1, me.cell.y + 2); y++) {
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let cell = level.cells[y][x];
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// TODO wait is this right
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if (cell === me.cell)
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continue;
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for (let tile of cell) {
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if (tile.type.name === 'green_floor') {
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tile.type = TILE_TYPES['green_wall'];
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}
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else if (tile.type.name === 'green_wall') {
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tile.type = TILE_TYPES['green_floor'];
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}
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}
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}
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}
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},
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on_depart(me, level, other) {
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level.sfx.play_once('button-release', me.cell);
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},
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},
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// Time alteration
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stopwatch_bonus: {
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