Change the debug trigger to something more accessible
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icon-debug.png
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BIN
icon-debug.png
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@ -14,7 +14,7 @@
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</head>
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<body data-mode="splash">
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<header id="header-main">
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<img src="icon.png" alt="">
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<img id="header-icon" src="icon.png" alt="">
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<h1>Lexy's Labyrinth</h1>
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<p>— a game by <a href="https://eev.ee/">eevee</a></p>
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<nav>
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26
js/main.js
26
js/main.js
@ -468,20 +468,11 @@ class Player extends PrimaryView {
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if (! this.active)
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return;
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if (ev.key === 'p') {
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if (ev.key === 'p' || ev.key === 'Pause') {
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this.toggle_pause();
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return;
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}
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if (ev.key === 'Pause' && ! this.debug.enabled) {
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new ConfirmOverlay(this.conductor,
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"Enable debug mode? This will disable all saving of scores until you reload!",
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() => {
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this.setup_debug();
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},
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).open();
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}
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if (ev.key === ' ') {
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if (this.state === 'waiting') {
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// Start without moving
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@ -664,6 +655,7 @@ class Player extends PrimaryView {
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}
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// Link up the debug panel and enable debug features
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// (note that this might be called /before/ setup!)
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setup_debug() {
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this.root.classList.add('--debug');
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let debug_el = this.root.querySelector('#player-debug');
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@ -2071,6 +2063,20 @@ class Conductor {
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this.switch_to_player();
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});
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// Bind the secret debug button: the icon in the lower left
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document.querySelector('#header-icon').addEventListener('auxclick', ev => {
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if (ev.button === 1 && ! this.player.debug.enabled) {
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new ConfirmOverlay(this,
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"Enable debug mode in the player? This will give you lots of toys to play with, " +
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"but disable all saving of scores until you reload the page!",
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() => {
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this.player.setup_debug();
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ev.target.src = '/icon-debug.png';
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},
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).open();
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}
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});
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this.update_nav_buttons();
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this.switch_to_splash();
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}
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