Remove ||=, which is also really new!
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11
js/game.js
11
js/game.js
@ -1013,14 +1013,17 @@ export class Level {
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let type = TILE_TYPES[name];
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if (type.is_key) {
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actor.keyring ||= {};
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actor.keyring[name] ||= 0;
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actor.keyring[name] += 1;
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if (! actor.keyring) {
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actor.keyring = {};
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}
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actor.keyring[name] = (actor.keyring[name] ?? 0) + 1;
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this.pending_undo.push(() => actor.keyring[name] -= 1);
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}
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else {
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// tool, presumably
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actor.toolbelt ||= [];
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if (! actor.toolbelt) {
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actor.toolbelt = [];
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}
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actor.toolbelt.push(name);
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this.pending_undo.push(() => actor.toolbelt.pop());
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}
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