Split the adjust tool into rotate/adjust
It was trying to do too many things. Also, the adjust tool is now free to operate on actors, and can toggle the form of a number of them. - Rearranged the palette to put colored tiles in canonical key order, finally - Expanded the size of the SVG overlay slightly so hover effects don't get cut off at the level border - Fixed some MouseOperation nonsense by simply using the same object when the same operation is bound to both mouse buttons - Added a verb and preview to the adjust tool, in the hopes of making it slightly more clear what it might do - Enhanced the adjust tool to place individual thin walls and frame arrows
No files matched your search
|
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 478 B |
|
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 478 B |
|
Before Width: | Height: | Size: 440 B After Width: | Height: | Size: 506 B |
|
After Width: | Height: | Size: 439 B |
|
After Width: | Height: | Size: 452 B |