Split the adjust tool into rotate/adjust

It was trying to do too many things.  Also, the adjust tool is now free
to operate on actors, and can toggle the form of a number of them.

- Rearranged the palette to put colored tiles in canonical key order,
  finally

- Expanded the size of the SVG overlay slightly so hover effects don't
  get cut off at the level border

- Fixed some MouseOperation nonsense by simply using the same object
  when the same operation is bound to both mouse buttons

- Added a verb and preview to the adjust tool, in the hopes of making it
  slightly more clear what it might do

- Enhanced the adjust tool to place individual thin walls and frame
  arrows
This commit is contained in:
Eevee (Evelyn Woods) committed 2024-04-22 00:24:07 -06:00
1 parent abbda898c7
commit 3a9e7c1cd8
11 files changed
+571 -145

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