Spruce up stock pack list with previews, progress bar

This commit is contained in:
Eevee (Evelyn Woods) committed 2021-01-13 21:49:01 -07:00
1 parent bb7c468174
commit 3aec2b1fe6
9 files changed
+109 -42

No files matched your search

+1 -1
View File
@@ -2235,7 +2235,7 @@ export class Level extends LevelInterface {
return null;
}
let time = Math.ceil((this.time_remaining ?? 0) / 20);
let time = Math.ceil((this.time_remaining ?? 0) / TICS_PER_SECOND);
return {
time: time,
abstime: this.tic_counter,
+29 -15
View File
@@ -1941,35 +1941,41 @@ class Player extends PrimaryView {
const BUILTIN_LEVEL_PACKS = [{
path: 'levels/lexys-lessons.zip',
preview: 'levels/previews/lexys-lessons.png',
ident: "Lexy's Lessons",
title: "Lexy's Lessons (WIP)",
desc: "A set of beginner levels that introduces every mechanic in Chip's Challenge 2, made specifically for Lexy's Labyrinth!",
}, {
path: 'levels/CC2LP1.zip',
preview: 'levels/previews/cc2lp1.png',
ident: 'Chips Challenge 2 Level Pack 1',
title: "Chip's Challenge 2 Level Pack 1",
desc: "Thoroughly demonstrates what Chip's Challenge 2 is capable of. Fair, but doesn't hold your hand; you'd better have at least a passing familiarity with the CC2 elements.",
url: 'https://wiki.bitbusters.club/Chip%27s_Challenge_2_Level_Pack_1',
}, {
path: 'levels/CCLP1.ccl',
preview: 'levels/previews/cclp1.png',
ident: 'cclp1',
title: "Chip's Challenge Level Pack 1",
desc: "Designed like a direct replacement for Chip's Challenge 1, with introductory levels for new players and a gentle difficulty curve.",
url: 'https://wiki.bitbusters.club/Chip%27s_Challenge_Level_Pack_1',
}, {
path: 'levels/CCLP4.ccl',
preview: 'levels/previews/cclp4.png',
ident: 'cclp4',
title: "Chip's Challenge Level Pack 4",
desc: "Moderately difficult, but not unfair.",
url: 'https://wiki.bitbusters.club/Chip%27s_Challenge_Level_Pack_4',
}, {
path: 'levels/CCLXP2.ccl',
preview: 'levels/previews/cclxp2.png',
ident: 'cclxp2',
title: "Chip's Challenge Level Pack 2-X",
desc: "The first community pack released, tricky and rough around the edges.",
url: 'https://wiki.bitbusters.club/Chip%27s_Challenge_Level_Pack_2_(Lynx)',
}, {
path: 'levels/CCLP3.ccl',
preview: 'levels/previews/cclp3.png',
ident: 'cclp3',
title: "Chip's Challenge Level Pack 3",
desc: "A tough challenge, by and for veteran players.",
@@ -2253,7 +2259,12 @@ class Splash extends PrimaryView {
button.disabled = true;
}
let li = mk('li.--unplayed', {'data-ident': ident}, button);
let li = mk('li.--unplayed', {'data-ident': ident});
if (packdef && packdef.preview) {
li.append(mk('img.-preview', {src: packdef.preview}));
}
li.append(button);
let forget_button = mk('button.-forget', {type: 'button'}, "Forget");
forget_button.addEventListener('click', ev => {
new ConfirmOverlay(this.conductor, `Clear all your progress for ${title}? This can't be undone.`, () => {
@@ -2268,6 +2279,13 @@ class Splash extends PrimaryView {
}
}).open();
});
li.append(mk('div.-progress',
mk('div.-levels'),
mk('span.-score'),
mk('span.-time'),
forget_button,
));
if (packdef) {
let p = mk('p', packdef.desc);
if (packdef.url) {
@@ -2275,12 +2293,7 @@ class Splash extends PrimaryView {
}
li.append(p);
}
li.append(mk('div.-progress',
mk('span.-score'),
mk('span.-time'),
mk('span.-levels'),
forget_button,
));
this.played_pack_elements[ident] = li;
return li;
}
@@ -2322,19 +2335,19 @@ class Splash extends PrimaryView {
}
progress.querySelector('.-score').textContent = score;
// This stuff isn't available in old saves
let level_el = progress.querySelector('.-levels');
if (packinfo.total_levels === undefined) {
// This stuff isn't available in old saves
progress.querySelector('.-time').textContent = "";
progress.querySelector('.-levels').textContent = "";
}
else {
// TODO not used: total_abstime, aidless_levels
progress.querySelector('.-time').textContent = util.format_duration(packinfo.total_time);
progress.querySelector('.-time').textContent = util.format_duration(packinfo.total_abstime / TICS_PER_SECOND, 2);
let levels = `${packinfo.cleared_levels}/${packinfo.total_levels}`;
if (packinfo.cleared_levels === packinfo.total_levels) {
levels += '★';
}
progress.querySelector('.-levels').textContent = levels;
levels = `cleared ${packinfo.cleared_levels} of ${packinfo.total_levels} levels, ${packinfo.aidless_levels}★ without aid`;
level_el.textContent = levels;
level_el.style.setProperty('--cleared', packinfo.cleared_levels / packinfo.total_levels);
level_el.style.setProperty('--aidless', packinfo.aidless_levels / packinfo.total_levels);
}
}
@@ -3354,7 +3367,8 @@ class LevelBrowserOverlay extends DialogOverlay {
// Main storage:
// packs:
// total_score
// total_time
// total_time -- FIXME this is nonsense lol, it's time left on the clock
// total_abstime
// total_levels
// cleared_levels
// aidless_levels