Spruce up stock pack list with previews, progress bar

This commit is contained in:
Eevee (Evelyn Woods) 2021-01-13 21:49:01 -07:00
parent bb7c468174
commit 3aec2b1fe6
9 changed files with 109 additions and 42 deletions

View File

@ -2235,7 +2235,7 @@ export class Level extends LevelInterface {
return null;
}
let time = Math.ceil((this.time_remaining ?? 0) / 20);
let time = Math.ceil((this.time_remaining ?? 0) / TICS_PER_SECOND);
return {
time: time,
abstime: this.tic_counter,

View File

@ -1941,35 +1941,41 @@ class Player extends PrimaryView {
const BUILTIN_LEVEL_PACKS = [{
path: 'levels/lexys-lessons.zip',
preview: 'levels/previews/lexys-lessons.png',
ident: "Lexy's Lessons",
title: "Lexy's Lessons (WIP)",
desc: "A set of beginner levels that introduces every mechanic in Chip's Challenge 2, made specifically for Lexy's Labyrinth!",
}, {
path: 'levels/CC2LP1.zip',
preview: 'levels/previews/cc2lp1.png',
ident: 'Chips Challenge 2 Level Pack 1',
title: "Chip's Challenge 2 Level Pack 1",
desc: "Thoroughly demonstrates what Chip's Challenge 2 is capable of. Fair, but doesn't hold your hand; you'd better have at least a passing familiarity with the CC2 elements.",
url: 'https://wiki.bitbusters.club/Chip%27s_Challenge_2_Level_Pack_1',
}, {
path: 'levels/CCLP1.ccl',
preview: 'levels/previews/cclp1.png',
ident: 'cclp1',
title: "Chip's Challenge Level Pack 1",
desc: "Designed like a direct replacement for Chip's Challenge 1, with introductory levels for new players and a gentle difficulty curve.",
url: 'https://wiki.bitbusters.club/Chip%27s_Challenge_Level_Pack_1',
}, {
path: 'levels/CCLP4.ccl',
preview: 'levels/previews/cclp4.png',
ident: 'cclp4',
title: "Chip's Challenge Level Pack 4",
desc: "Moderately difficult, but not unfair.",
url: 'https://wiki.bitbusters.club/Chip%27s_Challenge_Level_Pack_4',
}, {
path: 'levels/CCLXP2.ccl',
preview: 'levels/previews/cclxp2.png',
ident: 'cclxp2',
title: "Chip's Challenge Level Pack 2-X",
desc: "The first community pack released, tricky and rough around the edges.",
url: 'https://wiki.bitbusters.club/Chip%27s_Challenge_Level_Pack_2_(Lynx)',
}, {
path: 'levels/CCLP3.ccl',
preview: 'levels/previews/cclp3.png',
ident: 'cclp3',
title: "Chip's Challenge Level Pack 3",
desc: "A tough challenge, by and for veteran players.",
@ -2253,7 +2259,12 @@ class Splash extends PrimaryView {
button.disabled = true;
}
let li = mk('li.--unplayed', {'data-ident': ident}, button);
let li = mk('li.--unplayed', {'data-ident': ident});
if (packdef && packdef.preview) {
li.append(mk('img.-preview', {src: packdef.preview}));
}
li.append(button);
let forget_button = mk('button.-forget', {type: 'button'}, "Forget");
forget_button.addEventListener('click', ev => {
new ConfirmOverlay(this.conductor, `Clear all your progress for ${title}? This can't be undone.`, () => {
@ -2268,6 +2279,13 @@ class Splash extends PrimaryView {
}
}).open();
});
li.append(mk('div.-progress',
mk('div.-levels'),
mk('span.-score'),
mk('span.-time'),
forget_button,
));
if (packdef) {
let p = mk('p', packdef.desc);
if (packdef.url) {
@ -2275,12 +2293,7 @@ class Splash extends PrimaryView {
}
li.append(p);
}
li.append(mk('div.-progress',
mk('span.-score'),
mk('span.-time'),
mk('span.-levels'),
forget_button,
));
this.played_pack_elements[ident] = li;
return li;
}
@ -2322,19 +2335,19 @@ class Splash extends PrimaryView {
}
progress.querySelector('.-score').textContent = score;
// This stuff isn't available in old saves
let level_el = progress.querySelector('.-levels');
if (packinfo.total_levels === undefined) {
// This stuff isn't available in old saves
progress.querySelector('.-time').textContent = "";
progress.querySelector('.-levels').textContent = "";
}
else {
// TODO not used: total_abstime, aidless_levels
progress.querySelector('.-time').textContent = util.format_duration(packinfo.total_time);
progress.querySelector('.-time').textContent = util.format_duration(packinfo.total_abstime / TICS_PER_SECOND, 2);
let levels = `${packinfo.cleared_levels}/${packinfo.total_levels}`;
if (packinfo.cleared_levels === packinfo.total_levels) {
levels += '★';
}
progress.querySelector('.-levels').textContent = levels;
levels = `cleared ${packinfo.cleared_levels} of ${packinfo.total_levels} levels, ${packinfo.aidless_levels}★ without aid`;
level_el.textContent = levels;
level_el.style.setProperty('--cleared', packinfo.cleared_levels / packinfo.total_levels);
level_el.style.setProperty('--aidless', packinfo.aidless_levels / packinfo.total_levels);
}
}
@ -3354,7 +3367,8 @@ class LevelBrowserOverlay extends DialogOverlay {
// Main storage:
// packs:
// total_score
// total_time
// total_time -- FIXME this is nonsense lol, it's time left on the clock
// total_abstime
// total_levels
// cleared_levels
// aidless_levels

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105
style.css
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@ -208,12 +208,15 @@ svg.svg-icon {
}
.button-row {
display: flex;
display: grid;
/* Put the buttons in a row most of the time, but change to a column when out of space */
grid: auto-flow auto / repeat(auto-fit, minmax(10em, 1fr));
gap: 0.5em;
align-items: stretch;
margin: 0.5em 0;
}
.button-row > button {
flex: 1;
margin: 0;
}
/* Overlay styling */
@ -556,12 +559,12 @@ pre.stack-trace {
"header header"
"links links"
"stock yours"
/ 1fr 1fr
/ 3fr minmax(18em, 1fr)
;
gap: 1em;
position: relative;
padding: 1em 10%;
padding: 1em 7.5%;
margin: auto 0;
overflow: auto;
}
@ -701,21 +704,17 @@ pre.stack-trace {
.played-pack-list {
}
.played-pack-list > li {
margin-bottom: 1em;
#splash-stock-levels .played-pack-list {
display: grid;
grid: auto-flow auto / repeat(auto-fill, minmax(320px, 1fr)); /* 10x10 */
gap: 1em;
margin: 1em 0;
}
.played-pack-list p {
margin: 0 0.5em;
color: #e8e8e8;
}
.played-pack-list .-progress {
display: flex;
align-items: center;
gap: 0.5em;
text-align: right;
}
.played-pack-list > li.--unplayed .-progress {
display: none;
.played-pack-list .-preview {
display: block;
height: 320px;
margin: auto;
object-fit: none;
}
.played-pack-list > li > button {
font-size: 1.25em;
@ -735,18 +734,72 @@ pre.stack-trace {
.played-pack-list > li > button:enabled:hover {
background: hsl(225, 40%, 30%);
}
.played-pack-list .-progress > .-score,
.played-pack-list .-progress > .-time,
.played-pack-list .-progress > .-levels {
flex: 2;
.played-pack-list p {
color: #c0c0c0;
font-style: italic;
}
.played-pack-list .-progress > button {
flex: 1;
.played-pack-list .-progress {
display: grid;
grid:
"levels levels levels"
"score time button"
/ 2fr 2fr 1fr
;
gap: 0.5em;
margin: 0.5em 0;
align-items: center;
}
.played-pack-list > li.--unplayed .-progress {
display: none;
}
.played-pack-list .-progress > .-levels {
grid-area: levels;
position: relative;
z-index: 1;
padding: 0.25em;
border: 1px solid hsl(225, 25%, 40%);
text-shadow: 0 1px 1px black;
text-align: center;
}
.played-pack-list .-progress > .-levels::before,
.played-pack-list .-progress > .-levels::after {
content: '';
position: absolute;
z-index: -1;
top: 0;
bottom: 0;
left: 0;
}
.played-pack-list .-progress > .-levels::before {
width: calc(var(--cleared) * 100%);
background: hsl(225, 25%, 30%);
}
.played-pack-list .-progress > .-levels::after {
width: calc(var(--aidless) * 100%);
background: hsl(225, 25%, 40%);
}
.played-pack-list .-progress > .-score {
grid-area: score;
}
.played-pack-list .-progress > .-time {
grid-area: time;
}
.played-pack-list .-progress > .-levels {
grid-area: levels;
}
.played-pack-list .-progress > .-score::before {
content: "Score: ";
color: #909090;
}
.played-pack-list .-progress > .-time::before {
content: "Time: ";
color: #909090;
}
.played-pack-list .-editor-status {
display: flex;
gap: 0.5em;
margin: 0 0.5em;
margin: 0.5em 0 1em;
}
.played-pack-list .-editor-status > .-level-count {
flex: auto;
@ -1777,7 +1830,7 @@ body.--debug #player-debug {
.editor-level-browser {
display: grid;
grid: auto-flow auto / repeat(auto-fill, minmax(13em, 1fr)); /* 12em preview wdith + padding */
grid: auto-flow auto / repeat(auto-fill, minmax(13em, 1fr)); /* 12em preview width + padding */
gap: 0.5em;
width: 70vw;
/* seems to go into the parent's right padding fsr, i guess because the scrollbar is there */