circuit blocks make wired floor in water
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@ -834,6 +834,12 @@ const TILE_TYPES = {
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level.transmute_tile(other, 'splash');
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level.transmute_tile(me, 'gravel');
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}
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else if (other.type.name === 'circuit_block') {
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level.transmute_tile(me, 'floor');
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me.wire_directions = other.wire_directions;
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level.transmute_tile(other, 'splash');
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}
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else if (other.type.is_real_player) {
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level.fail('drowned', me, other);
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}
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