Support the old Web Audio API for Firefox's sake
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6d580af817
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39
js/main.js
39
js/main.js
@ -267,15 +267,27 @@ class SFXPlayer {
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// designed to emulate my homegrown formula as closely as possible, since I did a lot of
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// fiddling to come up with that and I like how it came out.
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let listener = this.ctx.listener;
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listener.positionX.value = 0;
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listener.positionY.value = 0;
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listener.positionZ.value = -8;
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listener.forwardX.value = 0;
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listener.forwardY.value = 0;
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listener.forwardZ.value = 1;
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listener.upX.value = 0;
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listener.upY.value = -1;
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listener.upZ.value = 0;
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if ('positionX' in listener) {
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listener.positionX.value = 0;
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listener.positionY.value = 0;
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listener.positionZ.value = -8;
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}
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else {
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// Old way, only one Firefox supports atm ú_ù
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listener.setPosition(0, 0, -8);
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}
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if ('forwardX' in listener) {
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listener.forwardX.value = 0;
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listener.forwardY.value = 0;
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listener.forwardZ.value = 1;
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listener.upX.value = 0;
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listener.upY.value = -1;
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listener.upZ.value = 0;
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}
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else {
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// Same as above
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listener.setOrientation(0, 0, 1, 0, -1, 0);
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}
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this.player_x = null;
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this.player_y = null;
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@ -448,8 +460,13 @@ class SFXPlayer {
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this.player_x = x;
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this.player_y = y;
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let listener = this.ctx.listener;
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listener.positionX.value = x;
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listener.positionY.value = y;
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if ('positionX' in listener) {
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listener.positionX.value = x;
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listener.positionY.value = y;
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}
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else {
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listener.setPosition(x, y, -8);
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}
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}
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play_once(name, cell = null) {
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