From 4772d637190ca5d3b947c32001fd61cc928f73de Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Mon, 6 May 2024 14:08:51 -0600 Subject: [PATCH] Remove some lingering console.log()s --- js/game.js | 3 --- 1 file changed, 3 deletions(-) diff --git a/js/game.js b/js/game.js index 1d56a80..95085ef 100644 --- a/js/game.js +++ b/js/game.js @@ -1342,7 +1342,6 @@ export class Level extends LevelInterface { if (was_satisfied !== is_satisfied) { this.sokoban_satisfied[color] = is_satisfied; let new_type = TILE_TYPES[is_satisfied ? 'sokoban_floor' : 'sokoban_wall']; - console.log(color, this.sokoban_unpressed[color], was_satisfied, is_satisfied, new_type); for (let cell of this.linear_cells) { let terrain = cell.get_terrain(); if ((terrain.type.name === 'sokoban_wall' || terrain.type.name === 'sokoban_floor') && @@ -2572,8 +2571,6 @@ export class Level extends LevelInterface { return; } - console.log(entry); - // Undo in reverse order! There's no redo, so it's okay to use the destructive reverse(). // These toggles go first, since they're the last things to happen in a tic if (entry.pending_green_toggle) {