Fix keys accumulating while paused
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@ -1060,6 +1060,12 @@ class Player extends PrimaryView {
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this.state = new_state;
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// Drop any "new" keys when switching into playing, since they accumulate freely as long as
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// the game isn't actually running
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if (new_state === 'playing') {
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this.current_keys_new.clear();
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}
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// Populate the overlay
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let overlay_reason = '';
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let overlay_top = '';
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