From 4a0ba441160c3b37c9ef0bcb6981e3253f9e006b Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Sat, 26 Sep 2020 04:49:58 -0600 Subject: [PATCH] Restore floors under thin walls in CCL maps --- js/tiletypes.js | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/js/tiletypes.js b/js/tiletypes.js index b29d9b0..22ab781 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -110,25 +110,25 @@ const TILE_TYPES = { level.transmute_tile(me, 'wall'); }, }, - // FIXME these should be OVERLAY by cc2 rules, but the cc1 tiles are opaque and cover everything else + // FIXME in a cc1 tileset, these tiles are opaque >:S thinwall_n: { - draw_layer: LAYER_TERRAIN, + draw_layer: LAYER_OVERLAY, thin_walls: new Set(['north']), }, thinwall_s: { - draw_layer: LAYER_TERRAIN, + draw_layer: LAYER_OVERLAY, thin_walls: new Set(['south']), }, thinwall_e: { - draw_layer: LAYER_TERRAIN, + draw_layer: LAYER_OVERLAY, thin_walls: new Set(['east']), }, thinwall_w: { - draw_layer: LAYER_TERRAIN, + draw_layer: LAYER_OVERLAY, thin_walls: new Set(['west']), }, thinwall_se: { - draw_layer: LAYER_TERRAIN, + draw_layer: LAYER_OVERLAY, thin_walls: new Set(['south', 'east']), }, fake_wall: {