diff --git a/js/game.js b/js/game.js index ee98bf7..4235bd7 100644 --- a/js/game.js +++ b/js/game.js @@ -1221,14 +1221,6 @@ export class Level extends LevelInterface { this._set_tile_prop(actor, 'is_blocked', false); } - // If the game has already been won (or lost), don't bother with a move; it'll misalign the - // player from their actual position and not accomplish anything gameplay-wise. - // (Note this is only necessary because our update order is inverted from CC2, and because - // we don't erase the last player when they exit.) - // TODO might not be good enough if something else tries to step on us later this tic! - if (this.state !== 'playing' || this.remaining_players <= 0) - return null; - // TODO player in a cloner can't move (but player in a trap can still turn) let try_direction = (direction, push_mode) => {