Fix ghosts to ignore force floors too
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@ -1945,7 +1945,11 @@ const TILE_TYPES = {
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collision_mask: COLLISION.ghost,
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blocks_collision: COLLISION.all_but_player,
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has_inventory: true,
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ignores: new Set(['bomb', 'ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
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ignores: new Set([
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'bomb',
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'ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se',
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'force_floor_n', 'force_floor_s', 'force_floor_e', 'force_floor_w', 'force_floor_all',
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]),
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movement_speed: 4,
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// TODO ignores /most/ walls. collision is basically completely different. has a regular inventory, except red key. good grief
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decide_movement(me, level) {
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