Add some visual feedback to the chip, time, and score counters

This commit is contained in:
Eevee (Evelyn Woods) committed 2020-09-10 18:07:49 -06:00
1 parent 16bfe22593
commit 55214fad75
2 files changed
+42 -2

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+18
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@@ -369,6 +369,13 @@ class Player extends PrimaryView {
restart_level() {
this.level.restart(this.compat);
this.set_state('waiting');
this.chips_el.classList.remove('--done');
this.time_el.classList.remove('--frozen');
this.time_el.classList.remove('--danger');
this.time_el.classList.remove('--warning');
this.root.classList.remove('--bonus-visible');
this.update_ui();
this._redraw();
}
@@ -504,13 +511,24 @@ class Player extends PrimaryView {
// TODO can we do this only if they actually changed?
this.chips_el.textContent = this.level.chips_remaining;
if (this.level.chips_remaining === 0) {
this.chips_el.classList.add('--done');
}
this.time_el.classList.toggle('--frozen', this.level.time_remaining === null || this.level.timer_paused);
if (this.level.time_remaining === null) {
this.time_el.textContent = '---';
}
else {
this.time_el.textContent = Math.ceil(this.level.time_remaining / 20);
this.time_el.classList.toggle('--warning', this.level.time_remaining < 30 * 20);
this.time_el.classList.toggle('--danger', this.level.time_remaining < 10 * 20);
}
this.bonus_el.textContent = this.level.bonus_points;
if (this.level.bonus_points > 0) {
this.root.classList.add('--bonus-visible');
}
this.message_el.textContent = this.level.hint_shown ?? "";
this.inventory_el.textContent = '';