Play the thief sound even if you only lost bonus points
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c4dbdcb650
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@ -730,12 +730,16 @@ const TILE_TYPES = {
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return;
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}
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if (level.take_all_tools_from_actor(other) && other === level.player) {
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level.sfx.play_once('thief', me.cell);
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}
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let lost = level.take_all_tools_from_actor(other);
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if (other.type.is_player) {
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if (level.bonus_points > 0) {
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lost = true;
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}
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level.adjust_bonus(0, 0.5);
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}
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if (lost && other === level.player) {
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level.sfx.play_once('thief', me.cell);
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}
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},
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},
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thief_keys: {
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@ -747,12 +751,16 @@ const TILE_TYPES = {
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return;
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}
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if (level.take_all_keys_from_actor(other) && other === level.player) {
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level.sfx.play_once('thief', me.cell);
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}
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let lost = level.take_all_keys_from_actor(other);
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if (other.type.is_player) {
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if (level.bonus_points > 0) {
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lost = true;
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}
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level.adjust_bonus(0, 0.5);
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}
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if (lost && other === level.player) {
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level.sfx.play_once('thief', me.cell);
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}
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},
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},
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no_sign: {
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