Fix wired drawing of teleports

This commit is contained in:
Eevee (Evelyn Woods) 2020-09-17 00:02:01 -06:00
parent bc08ec4ceb
commit 569a3c0f3d
2 changed files with 9 additions and 3 deletions

View File

@ -189,7 +189,10 @@ export const CC2_TILESET_LAYOUT = {
overlay: 'thinwall_e', overlay: 'thinwall_e',
}, },
// TODO directional block arrows // TODO directional block arrows
teleport_blue: [[4, 10], [5, 10], [6, 10], [7, 10]], teleport_blue: {
base: [0, 2],
wired: [[4, 10], [5, 10], [6, 10], [7, 10]],
},
popwall: [8, 10], popwall: [8, 10],
gravel: [9, 10], gravel: [9, 10],
ball: [[10, 10], [11, 10], [12, 10], [13, 10], [14, 10]], ball: [[10, 10], [11, 10], [12, 10], [13, 10], [14, 10]],
@ -261,7 +264,10 @@ export const CC2_TILESET_LAYOUT = {
teleport_green: [[4, 19], [5, 19], [6, 19], [7, 19]], teleport_green: [[4, 19], [5, 19], [6, 19], [7, 19]],
teleport_yellow: [[8, 19], [9, 19], [10, 19], [11, 19]], teleport_yellow: [[8, 19], [9, 19], [10, 19], [11, 19]],
transmogrifier: [[12, 19], [13, 19], [14, 19], [15, 19]], transmogrifier: [[12, 19], [13, 19], [14, 19], [15, 19]],
teleport_red: [[4, 20], [5, 20], [6, 20], [7, 20]], teleport_red: {
base: [0, 2],
wired: [[4, 20], [5, 20], [6, 20], [7, 20]],
},
slime: [[8, 20], [9, 20], [10, 20], [11, 20], [12, 20], [13, 20], [14, 20], [15, 20]], slime: [[8, 20], [9, 20], [10, 20], [11, 20], [12, 20], [13, 20], [14, 20], [15, 20]],
force_floor_all: [[0, 21], [1, 21], [2, 21], [3, 21], [4, 21], [5, 21], [6, 21], [7, 21]], force_floor_all: [[0, 21], [1, 21], [2, 21], [3, 21], [4, 21], [5, 21], [6, 21], [7, 21]],

View File

@ -24,7 +24,7 @@ function player_visual_state(me) {
else if (me.fail_reason) { else if (me.fail_reason) {
return 'failed'; return 'failed';
} }
else if (me.cell.some(t => t.type.name === 'water') && else if (me.cell && me.cell.some(t => t.type.name === 'water') &&
(! me.previous_cell || me.previous_cell.some(t => t.type.name === 'water'))) (! me.previous_cell || me.previous_cell.some(t => t.type.name === 'water')))
{ {
return 'swimming'; return 'swimming';