Prevent blowing up the same block twice in one tic, take two
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6e7338a214
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12
js/game.js
12
js/game.js
@ -1640,11 +1640,6 @@ export class Level extends LevelInterface {
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}
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else if (tile.type.on_arrive) {
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tile.type.on_arrive(tile, this, actor);
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if (actor.type.ttl) {
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// If we were just turned into an explosion or something, stop here!
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break;
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}
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}
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}
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@ -2306,6 +2301,13 @@ export class Level extends LevelInterface {
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}
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transmute_tile(tile, name) {
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if (tile.type.ttl) {
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// If this is already an animation, don't turn it into a different one; this can happen
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// if a block is pushed onto a cell containing both a mine and slime, both of which try
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// to destroy it
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return;
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}
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let old_type = tile.type;
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let new_type = TILE_TYPES[name];
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if (old_type.layer !== new_type.layer) {
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