Only let the player pick up keys for now
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@ -858,7 +858,8 @@ export class Level {
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if (actor.ignores(tile.type.name))
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continue;
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if (tile.type.is_item && this.give_actor(actor, tile.type.name)) {
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// TODO some actors can pick up some items...
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if (actor.type.is_player && tile.type.is_item && this.give_actor(actor, tile.type.name)) {
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if (tile.type.is_key) {
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this.sfx.play_once('get-key', cell);
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}
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