Exits block non-players
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@ -1212,6 +1212,8 @@ const TILE_TYPES = {
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},
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},
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exit: {
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exit: {
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draw_layer: LAYER_TERRAIN,
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draw_layer: LAYER_TERRAIN,
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blocks_monsters: true,
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blocks_blocks: true,
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on_arrive(me, level, other) {
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on_arrive(me, level, other) {
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if (other.type.is_player) {
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if (other.type.is_player) {
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level.win();
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level.win();
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