Implement Melinda basics: ignores ice, can't walk on dirt/gravel
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@ -240,7 +240,9 @@ const TILE_TYPES = {
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draw_layer: LAYER_TERRAIN,
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blocks_monsters: true,
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blocks_blocks: true,
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// TODO block melinda only without the hiking boots; can't use ignore because then she wouldn't step on it :S also ignore doesn't apply to blocks anyway.
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blocks(me, level, other) {
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return (other.type.name === 'player2' && ! other.has_item('hiking_boots'));
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},
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on_arrive(me, level, other) {
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level.transmute_tile(me, 'floor');
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},
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@ -248,6 +250,9 @@ const TILE_TYPES = {
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gravel: {
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draw_layer: LAYER_TERRAIN,
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blocks_monsters: true,
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blocks(me, level, other) {
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return (other.type.name === 'player2' && ! other.has_item('hiking_boots'));
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},
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},
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// Hazards
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@ -891,6 +896,7 @@ const TILE_TYPES = {
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is_player: true,
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has_inventory: true,
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movement_speed: 4,
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ignores: new Set(['ice', 'ice_nw', 'ice_ne', 'ice_sw', 'ice_se']),
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pushes: {
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dirt_block: true,
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clone_block: true,
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