creating a powerable recalculates circuitry
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10
js/game.js
10
js/game.js
@ -2540,12 +2540,10 @@ export class Level extends LevelInterface {
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}
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//recalculate circuitry
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//TODO: this does weird things with on/off switches, seemingly because of the 1 frame delay.
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//anyway, we don't want to recalculate_circuitry just because the tile has wire directions now, unless they're different from what they used to be. but that seems unlikely unless on_begin added them...
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//but we'd like transmuting into an on/off switch to work as expected, so I should look into it sometime
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if (/*tile.wire_directions ||*/
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(new_type.is_power_source && (new_type.is_power_source !== old_type.is_power_source)) ||
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(new_type.wire_propagation_mode && (new_type.wire_propagation_mode !== old_type.wire_propagation_mode)))
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if (
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((new_type.on_power !== undefined) !== (old_type.on_power !== undefined)) ||
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(new_type.is_power_source !== old_type.is_power_source) ||
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(new_type.wire_propagation_mode !== old_type.wire_propagation_mode))
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{
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this.recalculate_circuitry();
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}
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