dynamite vs electrified floor, holes and cracked floor (60 partial fix)
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@ -2587,9 +2587,10 @@ export class Level extends LevelInterface {
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this._set_tile_prop(tile, 'last_extra_cooldown_tic', null);
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this._set_tile_prop(tile, 'last_extra_cooldown_tic', null);
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}
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}
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this._do_extra_cooldown(tile);
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this._do_extra_cooldown(tile);
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if (old_type.on_death) {
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}
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old_type.on_death(tile, this);
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}
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if (old_type.on_death) {
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old_type.on_death(tile, this);
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}
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}
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}
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}
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@ -1079,12 +1079,14 @@ const TILE_TYPES = {
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if (other === level.player) {
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if (other === level.player) {
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level.sfx.play_once('popwall', me.cell);
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level.sfx.play_once('popwall', me.cell);
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}
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}
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//update hole visual state
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},
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me.type.on_begin(me, level);
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on_death(me, level) {
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var one_south = level.cell(me.cell.x, me.cell.y + 1);
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//update hole visual state
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if (one_south !== null && one_south.get_terrain().type.name == 'hole') {
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me.type.on_begin(me, level);
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me.type.on_begin(one_south.get_terrain(), level);
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var one_south = level.cell(me.cell.x, me.cell.y + 1);
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}
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if (one_south !== null && one_south.get_terrain().type.name == 'hole') {
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me.type.on_begin(one_south.get_terrain(), level);
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}
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},
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},
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},
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},
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thief_tools: {
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thief_tools: {
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@ -1860,6 +1862,11 @@ const TILE_TYPES = {
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on_depower(me, level) {
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on_depower(me, level) {
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level._set_tile_prop(me, 'is_active', false);
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level._set_tile_prop(me, 'is_active', false);
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},
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},
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on_death(me, level) {
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//need to remove our wires since they're an implementation detail
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level._set_tile_prop(me, 'wire_directions', 0);
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level.recalculate_circuitry_next_wire_phase = true;
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},
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visual_state(me) {
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visual_state(me) {
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return ! me || me.is_active ? 'active' : 'inactive';
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return ! me || me.is_active ? 'active' : 'inactive';
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},
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},
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@ -2687,7 +2694,14 @@ const TILE_TYPES = {
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}
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}
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else if (terrain) {
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else if (terrain) {
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// Anything other than these babies gets blown up and turned into floor
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// Anything other than these babies gets blown up and turned into floor
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if (!(
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if (terrain.type.name === 'hole') {
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//do nothing
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}
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else if (terrain.type.name === 'cracked_floor') {
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level.transmute_tile(terrain, 'hole');
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removed_anything = true;
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}
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else if (!(
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terrain.type.name === 'steel' || terrain.type.name === 'socket' ||
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terrain.type.name === 'steel' || terrain.type.name === 'socket' ||
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terrain.type.name === 'logic_gate' || terrain.type.name === 'floor'))
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terrain.type.name === 'logic_gate' || terrain.type.name === 'floor'))
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{
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{
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