Add get_terrain() and get_actor() to StoredCell
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@ -5,6 +5,14 @@ export class StoredCell extends Array {
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constructor() {
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super(LAYERS.MAX);
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}
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get_terrain() {
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return this[LAYERS.terrain] ?? null;
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}
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get_actor() {
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return this[LAYERS.actor] ?? null;
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}
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}
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export class Replay {
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