From 6c2602246e34683c138d581ea001feb50e3014a2 Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Sat, 2 Jan 2021 17:16:27 -0700 Subject: [PATCH] Allow rovers to enter popwalls and fake walls --- js/tiletypes.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/js/tiletypes.js b/js/tiletypes.js index 842c94b..e70003b 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -258,7 +258,7 @@ const TILE_TYPES = { }, popwall: { draw_layer: DRAW_LAYERS.terrain, - blocks_collision: COLLISION.block_cc1 | COLLISION.monster_solid, + blocks_collision: COLLISION.block_cc1 | (COLLISION.monster_solid & ~COLLISION.rover), on_ready(me, level) { if (! level.compat.no_auto_convert_ccl_popwalls && level.stored_level.use_ccl_compat && @@ -316,7 +316,7 @@ const TILE_TYPES = { }, fake_floor: { draw_layer: DRAW_LAYERS.terrain, - blocks_collision: COLLISION.block_cc1 | COLLISION.monster_solid, + blocks_collision: COLLISION.block_cc1 | (COLLISION.monster_solid & ~COLLISION.rover), on_bumped(me, level, other) { if (other.type.can_reveal_walls) { level.transmute_tile(me, 'floor');