Thieves only steal from the player
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@ -812,18 +812,18 @@ const TILE_TYPES = {
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draw_layer: DRAW_LAYERS.terrain,
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blocks_collision: COLLISION.block_cc1 | COLLISION.monster_solid,
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on_arrive(me, level, other) {
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if (! other.type.is_real_player)
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return;
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if (level.take_tool_from_actor(other, 'bribe')) {
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// TODO bribe sound
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return;
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}
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let lost = level.take_all_tools_from_actor(other);
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if (other.type.is_real_player) {
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if (level.bonus_points > 0) {
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lost = true;
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}
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level.adjust_bonus(0, 0.5);
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if (level.bonus_points > 0) {
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lost = true;
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}
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level.adjust_bonus(0, 0.5);
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if (lost && other === level.player) {
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level.sfx.play_once('thief', me.cell);
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}
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@ -833,18 +833,19 @@ const TILE_TYPES = {
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draw_layer: DRAW_LAYERS.terrain,
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blocks_collision: COLLISION.block_cc1 | COLLISION.monster_solid,
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on_arrive(me, level, other) {
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if (! other.type.is_real_player)
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return;
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if (level.take_tool_from_actor(other, 'bribe')) {
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// TODO bribe sound
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return;
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}
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let lost = level.take_all_keys_from_actor(other);
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if (other.type.is_real_player) {
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if (level.bonus_points > 0) {
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lost = true;
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}
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level.adjust_bonus(0, 0.5);
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if (level.bonus_points > 0) {
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lost = true;
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}
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level.adjust_bonus(0, 0.5);
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if (lost && other === level.player) {
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level.sfx.play_once('thief', me.cell);
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}
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