diff --git a/js/tiletypes.js b/js/tiletypes.js index 2a5a4e4..4912354 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -2253,6 +2253,11 @@ const TILE_TYPES = { // Terrain gets transmuted afterwards terrain = tile; } + else if (tile.type.is_real_player) { + // TODO it would be nice if i didn't have to special-case this every + // time + level.fail(me.type.name); + } else { // Everything else is destroyed level.remove_tile(tile);