Fix doppelganger moves lingering after a player switch/transmog
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@ -1500,8 +1500,10 @@ export class Level extends LevelInterface {
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remember_player_move(direction) {
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if (this.player.type.name === 'player') {
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this.player1_move = direction;
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this.player2_move = null;
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}
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else {
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this.player1_move = null;
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this.player2_move = direction;
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}
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}
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