From 70df85187f2720ddf99dc7f9e7ffe6d034d6bea2 Mon Sep 17 00:00:00 2001 From: "Eevee (Evelyn Woods)" Date: Sun, 6 Dec 2020 11:13:37 -0700 Subject: [PATCH] Toggle force floors when powered --- js/tiletypes.js | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/js/tiletypes.js b/js/tiletypes.js index fb6be8a..257adc2 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -643,6 +643,9 @@ const TILE_TYPES = { on_gray_button(me, level) { level.transmute_tile(me, 'force_floor_s'); }, + on_power(me, level) { + level.transmute_tile(me, 'force_floor_s'); + }, }, force_floor_e: { draw_layer: DRAW_LAYERS.terrain, @@ -654,6 +657,9 @@ const TILE_TYPES = { on_gray_button(me, level) { level.transmute_tile(me, 'force_floor_w'); }, + on_power(me, level) { + level.transmute_tile(me, 'force_floor_w'); + }, }, force_floor_s: { draw_layer: DRAW_LAYERS.terrain, @@ -665,6 +671,9 @@ const TILE_TYPES = { on_gray_button(me, level) { level.transmute_tile(me, 'force_floor_n'); }, + on_power(me, level) { + level.transmute_tile(me, 'force_floor_n'); + }, }, force_floor_w: { draw_layer: DRAW_LAYERS.terrain, @@ -676,6 +685,9 @@ const TILE_TYPES = { on_gray_button(me, level) { level.transmute_tile(me, 'force_floor_e'); }, + on_power(me, level) { + level.transmute_tile(me, 'force_floor_e'); + }, }, force_floor_all: { draw_layer: DRAW_LAYERS.terrain,