global cyclers don't attempt to turn terrain into global cyclers
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@ -1670,7 +1670,7 @@ const TILE_TYPES = {
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level.cell(
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level.cell(
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me.cell.x - 1,
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me.cell.x - 1,
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me.cell.y + 0)].filter(x => x != null && x.get_item_mod()?.type.name != 'no_sign');
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me.cell.y + 0)].filter(x => x != null && x.get_item_mod()?.type.name != 'no_sign');
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let terrains = cells.map(x => x.get_terrain().type.name);
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let terrains = cells.map(x => x.get_terrain().type.name).filter(x => x != 'global_cycler');
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let items = cells.map(x => x.get_item()?.type.name ?? null).filter(x => x != null);
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let items = cells.map(x => x.get_item()?.type.name ?? null).filter(x => x != null);
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//globally cycle terrain
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//globally cycle terrain
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