diff --git a/js/tiletypes.js b/js/tiletypes.js index 77ac9b9..e739dae 100644 --- a/js/tiletypes.js +++ b/js/tiletypes.js @@ -623,8 +623,9 @@ const TILE_TYPES = { draw_layer: LAYER_TERRAIN, on_arrive(me, level, other) { if (me.open) { - // Traps immediately eject their contents, if possible - level.attempt_step(other, other.direction); + // Lynx: Traps immediately eject their contents, if possible + // TODO compat this, cc2 doens't do it! + //level.attempt_step(other, other.direction); } else { level.set_actor_stuck(other, true);